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元 – Sprint/Tactical Sprint/Steady Aim: If you’re maneuvering, tap while you move to sprint, or tap twice quickly while moving to tactical sprint (which causes you to move more quickly than a sprint, but with your weapon pointed up and held in one hand, lengthening the time it takes to aim and engage the gun). Left Stick – Move: Push this stick in any direction to have your character move around. When using a PlayStation 4 Controller in Modern Warfare on default settings, its buttons have the following commands (these settings can be adjusted in the Controller Settings Options menu):
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The display location can vary, but typically this type of information will appear on the center of your HUD. Status on capturing an objective also appears will appear on the HUD. In addition, expect other icons to appear, indicating in-game action commands such as mantling when there are objects you can mantle over, or areas you can mount your weapon to (while holding down the aim/ADS trigger). For example, a reload prompt will come up when you’re low on bullets in your chamber. Lastly there is other HUD information that isn’t always displayed on your HUD:Īdditional HUD Intel: This is information that will only appear in certain situations and won’t always be on your HUD. In Special Ops, this is where your chosen Munitions will appear.
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In addition, when a Killstreak is recharging, the chosen Killstreak, and a progress bar, are shown in this area. Killstreaks/Munitions (Bottom Right): In Multiplayer, this is where icons of the three Killstreaks you’ve chosen, along with a dotted line showing how many kills are necessary to access the Killstreak, are shown. In Special Ops, this is where your teammate’s names and health will appear. These next two features of the HUD may change depending on game mode:įaction, Score, and Timer (Bottom Left): In Multiplayer, this is where the emblem of the Faction your Operator belongs to (either Coalition or Allegiance) is shown, along with pertinent scoring data, and a timer if the Multiplayer game has a countdown. In addition, your tactical and lethal equipment, along with the number carried, are also prominently displayed. Weapons Detail (Bottom Right): This gives immediate knowledge of the weapon you’re currently holding, the chamber and total ammunition (which may change color to yellow/brown to indicate you’re using specialized rounds), and the type of firing option you’ve selected for your weapon (if applicable). Variabilities also exist due to hip-firing, ADS, or moving about. Other markers may appear here including, but not limited to, red marks to show where enemies are firing from, or markers that show the general direction of objectives.Ĭrosshairs (Center): Displays the location your weapon will fire at or in short your precise aim and it varies depending on the weapon you’re employing. Numbers change to compass directions within five degrees of 0 (North), 45 (Northeast), 90 (East), 135 (Southeast), 180 (South), 225 (Southwest), 270 (West), and 315 (Northwest). The precise degree you’re facing is shown in a yellow/brown color in the middle of the compass. Here’s a brief look at what appears on-screen:Ĭompass (Top Middle): Offers complete 360-degree information. The different elements of the HUD, not all of which are shown in this example, provide quick, important, and tactical data that you must learn and utilize as you grow as a player. The image above shows an example of the in-game HUD, specifically, the HUD you would see in a Multiplayer match.
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Heads Up Display: Information from the Field of Battle
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